External content sources
In this example, we register a special handler for when the user pastes in 'text/html' content. We add it to a special shape type that renders the html content directly. Try copying and pasting some code from a VSCode file.
import { useCallback } from 'react'
import { BaseBoxShapeUtil, Editor, HTMLContainer, TLBaseShape, Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'
// There's a guide at the bottom of this page!
// [1]
export type IDangerousHtmlShape = TLBaseShape<
'html',
{
w: number
h: number
html: string
}
>
// [2]
class DangerousHtmlExample extends BaseBoxShapeUtil<IDangerousHtmlShape> {
static override type = 'html' as const
override getDefaultProps() {
return {
type: 'html',
w: 500,
h: 300,
html: '<div>hello</div>',
}
}
override component(shape: IDangerousHtmlShape) {
return (
<HTMLContainer style={{ overflow: 'auto' }}>
<div dangerouslySetInnerHTML={{ __html: shape.props.html }}></div>
</HTMLContainer>
)
}
override indicator(shape: IDangerousHtmlShape) {
return <rect width={shape.props.w} height={shape.props.h} />
}
}
// [3]
export default function ExternalContentSourcesExample() {
const handleMount = useCallback((editor: Editor) => {
// We will register a new handler for text content. When a user pastes `text/html` content into the editor,
// we will create a new shape with that html content.
// To test this copy some html content from VS Code or some other text editor.
editor.registerExternalContentHandler('text', async ({ point, sources }) => {
const htmlSource = sources?.find((s) => s.type === 'text' && s.subtype === 'html')
if (htmlSource) {
const center = point ?? editor.getViewportPageBounds().center
editor.createShape({
type: 'html',
x: center.x - 250,
y: center.y - 150,
props: {
html: htmlSource.data,
},
})
}
})
}, [])
return (
<div className="tldraw__editor">
<Tldraw onMount={handleMount} shapeUtils={[DangerousHtmlExample]} />
</div>
)
}
/*
Introduction:
This example shows how to handle content pasted from external sources, this could be
embeds, files, svgs, text, images, or urls. In this case we will handle text/html content.
[1]
We want to render our html on the canvas, the best way to do that is to create a new shape util.
Here's where we define the type for our shape.
[2]
This is our shape util. It's a class that extends BaseBoxShapeUtil. For a more detailed
example of how to create a custom shape, see the custom config example.
[3]
We use the onMount prop to get access to the editor instance via
the handleMount callback (check out the API example for a more detailed look at this). Then we
call the registerExternalContentHandler method, we could choose to handle embeds, files, svgs,
text, images, or urls. For this example we will handle text/html content. The handler is called
with the point where the user pasted the content and an array of sources. We will find and
return the html source, then create a new shape with that html content.
*/
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